@startuml
sprite $clover [48x48/16] {
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000000000000000000010000000010000000000000000000
000000000000000019FFFC4004CFFF910000000000000000
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000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100000
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000000AFFFFFFFE51FFFFFFFFFFFFFF24DFFFFFFFA000000
00000007FFFFE8009FFFFFFFFFFFFFF9007EFFFF80000000
0000000003420002FFFFFFFFFFFFFFFF3000243000000000
000000000000000BFFFFFFFFFFFFFFFFC000000000000000
000000000000002FFFFFFFFFFFFFFFFFF300000000000000
000000000000005FFFFFFFFFFFFFFFFFF600000000000000
000000000000007FFFFFFFFFFFFFFFFFF700000000000000
000000000000005FFFFFFFFFFFFFFFFFF600000000000000
000000000000001FFFFFFFFFFFFFFFFFF100000000000000
0000000000000008FFFFFFFFFFFFFFFF9000000000000000
00000000000000009FFFFFE33EFFFFFA0000000000000000
0000000000000000039CB700006BC9400000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_CLOVER(_alias) ENTITY(rectangle,black,clover,_alias,FA6 CLOVER)
!define FA6_CLOVER(_alias, _label) ENTITY(rectangle,black,clover,_label, _alias,FA6 CLOVER)
!define FA6_CLOVER(_alias, _label, _shape) ENTITY(_shape,black,clover,_label, _alias,FA6 CLOVER)
!define FA6_CLOVER(_alias, _label, _shape, _color) ENTITY(_shape,_color,clover,_label, _alias,FA6 CLOVER)
skinparam folderBackgroundColor<<FA6 CLOVER>> White
@enduml